Index

D | E | U | V

D

  • ducktapping

E

  • explosion origin
  • explosion radius

U

  • unit acceleration vector

V

  • viewangles

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An attempt to document and exploit the in-game physics of Half-Life.

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Navigation

  • 1. Game fundamentals
  • 2. Entities
  • 3. Player fundamentals
  • 4. Player movement basics
  • 5. Ducking and jumping
  • 6. Strafing
  • 7. Motion under gravity
  • 8. Surfing and wallstrafing
  • 9. Ladders
  • 10. Movement automation
  • 11. Health and damage
  • 12. Explosions
  • 13. Weapons
  • 14. Monsters
  • 15. Triggers
  • 16. Func entities
  • 17. Case studies
  • 18. Practical TASing
  • 19. Sister games
  • 20. Glossary

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